XML and false starts...
Simon Waite
Post date: Jul 14, 2011 4:20:33 PM
Well, I managed to mess up the framework quite completely. It was just too complicated, and I wasn’t happy with it.
So I scrubbed it, reimplemented it using some researched design patterns. Realised that I was essentially inventing a language, so tried using XML, and finding mono was segfaulting all over the place. If the latest mono isn’t happy with XML, unity’s version - which is a little older, certainly won’t.
So I’ve designed a parser for a simple language, much like command.com of old. It will use classes to implement commands, and is not Turing complete (yet anyway).
This is frustrating, I want to get on with the fun stuff already.

Picture Unrelated