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    <title>Game-Development on Simon Waite</title>
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    <lastBuildDate>Mon, 30 Apr 2012 13:16:09 +0000</lastBuildDate>
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      <title>Ooops... I&#39;m still working on it!</title>
      <link>https://simonwaite.com/posts/planet101-still-working/</link>
      <pubDate>Mon, 30 Apr 2012 13:16:09 +0000</pubDate>
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      <description>&lt;p&gt;Post date: Apr 30, 2012 1:16:09 PM&lt;/p&gt;&#xA;&lt;p&gt;Yes, umm &amp;hellip; I &lt;em&gt;am&lt;/em&gt; still working on planet101.&lt;/p&gt;&#xA;&lt;p&gt;I&amp;rsquo;ve also cast aside some code that I&amp;rsquo;ve been getting annoyed with for now.&#xA;Namely planet generation, I still have to sort all that out, but frankly,&#xA;it&amp;rsquo;s rather a large chunk of code that can be replaced over and over.&#xA;So back on the TODO pile it goes.&lt;/p&gt;&#xA;&lt;p&gt;I&amp;rsquo;ve also noted that a couple of months after a friend tweeted about my p101 facebook page,&#xA;notch announced that he&amp;rsquo;d like to do something similar.&#xA;Thankfully, he appears to have got stuck into writing a virtual cpu so people can code in the game.&#xA;I&amp;rsquo;m not sure if this has much to do with a &amp;lsquo;space game like elite done correctly&amp;rsquo;.&#xA;Still, it irks me somewhat. If anything, it&amp;rsquo;s got me throwing more of my time and effort into this.&lt;/p&gt;</description>
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      <title>It&#39;s all about the agents...</title>
      <link>https://simonwaite.com/posts/planet101-agents/</link>
      <pubDate>Wed, 24 Aug 2011 17:04:29 +0000</pubDate>
      <guid>https://simonwaite.com/posts/planet101-agents/</guid>
      <description>&lt;p&gt;Post date: Aug 24, 2011 5:4:29 PM&lt;/p&gt;&#xA;&lt;p&gt;After getting very frustrated with my previous attempts at devising a decent framework,&#xA;I went back to basics and used a pattern from the time I hacked mostly with Java, and all my game objects are now agents :)&lt;/p&gt;&#xA;&lt;p&gt;Now I can get on with generating planets again, which are generating just nicely, thank you very much!&lt;/p&gt;&#xA;&lt;p&gt;&lt;img src=&#34;https://simonwaite.com/images/p101_agents.jpg&#34; alt=&#34;Planet101 Agents&#34;&gt;&lt;/p&gt;</description>
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      <title>First Post!</title>
      <link>https://simonwaite.com/posts/planet101-first-post/</link>
      <pubDate>Sat, 02 Jul 2011 13:37:10 +0000</pubDate>
      <guid>https://simonwaite.com/posts/planet101-first-post/</guid>
      <description>&lt;p&gt;Post date: Jul 02, 2011 1:37:10 PM&lt;/p&gt;&#xA;&lt;p&gt;So where am I ?&lt;/p&gt;&#xA;&lt;p&gt;Well ignoring the collections of little tech demos that have disappeared into the mists of time, not really that far&amp;hellip;&lt;/p&gt;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;A very crusty galaxy generator that was converted and heavily modified from &lt;a href=&#34;http://reocities.com/Area51/6902/w_accr.html&#34;&gt;Carl Burkes java applet&lt;/a&gt; (yes, it used to be on a Geocities site, so here&amp;rsquo;s &lt;a href=&#34;http://www.oocities.org/area51/6902/w_accr.html&#34;&gt;another backup link&lt;/a&gt; to the same page).&lt;/li&gt;&#xA;&lt;li&gt;A whole heap of spaceship models that may or may not be used in the game.&lt;/li&gt;&#xA;&lt;li&gt;A developing C# game framework that sits on top of a renderer such as:&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;&lt;h3 id=&#34;unity-3d&#34;&gt;Unity 3D&lt;/h3&gt;&#xA;&lt;p&gt;Unity 3D is a fantastic game engine with lots of middleware built in. It sure beats building your own game engine + physics etc.&#xA;It targets out of the box, for free, Mac and Windows (and a web-player for both), supports iOS, and Android, and even Consoles like the Wii, 360, and the PS3 - though I expect licenses for the consoles to be prohibitive!&lt;/p&gt;</description>
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