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Prolog
So I’ve been playing with with Unreal Engine on and off since January, and some folk that know that I’ve been doing a lot of experimenting with games and app-store stuff have said “Why not make a Rogue-Like RPG-Thing?”, and another game-dev friend (who actually has a full-time job in said industry) put my arm up my back and “invited” me to his project. Since I prefer short turn around projects (and his timescale is a couple of years) I thought I’d try and combine the two and try to make a casual-ish RPG and learn UE4 and build some components while I’m at it. I’m a software engineer, right - that’s what I’m supposed to be doing!