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    <title>Logic-Programming on Simon Waite</title>
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      <title>Prolog</title>
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      <pubDate>Mon, 16 Apr 2012 12:00:00 +0000</pubDate>
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      <description>&lt;p&gt;So I&amp;rsquo;ve been playing with with Unreal Engine on and off since January, and some folk that know that I&amp;rsquo;ve been doing a lot of experimenting with games and app-store stuff have said &amp;ldquo;Why not make a Rogue-Like RPG-Thing?&amp;rdquo;, and another game-dev friend (who actually has a full-time job in said industry) put my arm up my back and &amp;ldquo;invited&amp;rdquo; me to his project. Since I prefer short turn around projects (and his timescale is a couple of years) I thought I&amp;rsquo;d try and combine the two and try to make a casual-ish RPG and learn UE4 and build some components while I&amp;rsquo;m at it. I&amp;rsquo;m a software engineer, right - that&amp;rsquo;s what I&amp;rsquo;m supposed to be doing!&lt;/p&gt;</description>
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