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    <title>Planet101 on Simon Waite</title>
    <link>https://simonwaite.com/tags/planet101/</link>
    <description>Recent content in Planet101 on Simon Waite</description>
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    <lastBuildDate>Tue, 10 Jul 2012 09:48:30 +0000</lastBuildDate>
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      <title>Later this week...</title>
      <link>https://simonwaite.com/posts/planet101-later-this-week/</link>
      <pubDate>Tue, 10 Jul 2012 09:48:30 +0000</pubDate>
      <guid>https://simonwaite.com/posts/planet101-later-this-week/</guid>
      <description>&lt;p&gt;Post date: Jul 10, 2012 9:48:30 AM&lt;/p&gt;&#xA;&lt;p&gt;Later this week I should be releasing a web-player of an example star map that demonstrates a sector of the universe of planet101.&lt;/p&gt;&#xA;&lt;p&gt;It&amp;rsquo;ll not be amazing in the first release, as you&amp;rsquo;ll be able to wander around a sector map looking at the star systems.&lt;/p&gt;&#xA;&lt;p&gt;Here&amp;rsquo;s an example screenshot.&lt;/p&gt;&#xA;&lt;p&gt;&lt;img src=&#34;https://simonwaite.com/images/p101_screenshot.png&#34; alt=&#34;Later this week&amp;hellip;&#34;&gt;&lt;/p&gt;</description>
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      <title>Ooops... I&#39;m still working on it!</title>
      <link>https://simonwaite.com/posts/planet101-still-working/</link>
      <pubDate>Mon, 30 Apr 2012 13:16:09 +0000</pubDate>
      <guid>https://simonwaite.com/posts/planet101-still-working/</guid>
      <description>&lt;p&gt;Post date: Apr 30, 2012 1:16:09 PM&lt;/p&gt;&#xA;&lt;p&gt;Yes, umm &amp;hellip; I &lt;em&gt;am&lt;/em&gt; still working on planet101.&lt;/p&gt;&#xA;&lt;p&gt;I&amp;rsquo;ve also cast aside some code that I&amp;rsquo;ve been getting annoyed with for now.&#xA;Namely planet generation, I still have to sort all that out, but frankly,&#xA;it&amp;rsquo;s rather a large chunk of code that can be replaced over and over.&#xA;So back on the TODO pile it goes.&lt;/p&gt;&#xA;&lt;p&gt;I&amp;rsquo;ve also noted that a couple of months after a friend tweeted about my p101 facebook page,&#xA;notch announced that he&amp;rsquo;d like to do something similar.&#xA;Thankfully, he appears to have got stuck into writing a virtual cpu so people can code in the game.&#xA;I&amp;rsquo;m not sure if this has much to do with a &amp;lsquo;space game like elite done correctly&amp;rsquo;.&#xA;Still, it irks me somewhat. If anything, it&amp;rsquo;s got me throwing more of my time and effort into this.&lt;/p&gt;</description>
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      <title>It&#39;s all about the agents...</title>
      <link>https://simonwaite.com/posts/planet101-agents/</link>
      <pubDate>Wed, 24 Aug 2011 17:04:29 +0000</pubDate>
      <guid>https://simonwaite.com/posts/planet101-agents/</guid>
      <description>&lt;p&gt;Post date: Aug 24, 2011 5:4:29 PM&lt;/p&gt;&#xA;&lt;p&gt;After getting very frustrated with my previous attempts at devising a decent framework,&#xA;I went back to basics and used a pattern from the time I hacked mostly with Java, and all my game objects are now agents :)&lt;/p&gt;&#xA;&lt;p&gt;Now I can get on with generating planets again, which are generating just nicely, thank you very much!&lt;/p&gt;&#xA;&lt;p&gt;&lt;img src=&#34;https://simonwaite.com/images/p101_agents.jpg&#34; alt=&#34;Planet101 Agents&#34;&gt;&lt;/p&gt;</description>
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      <title>Scripting and WinPhone 7</title>
      <link>https://simonwaite.com/posts/planet101-winphone7/</link>
      <pubDate>Sun, 17 Jul 2011 14:41:41 +0000</pubDate>
      <guid>https://simonwaite.com/posts/planet101-winphone7/</guid>
      <description>&lt;p&gt;Post date: Jul 17, 2011 2:41:41 PM&lt;/p&gt;&#xA;&lt;p&gt;Hurrah. Lots of scripting stuff this weekend!&lt;/p&gt;&#xA;&lt;p&gt;It now has variables, scope, etc. No looping nor anything that would allow it to be in any way be turing complete.&lt;/p&gt;&#xA;&lt;p&gt;Now to add definitions to handle menus, splash screens, etc&amp;hellip;&lt;/p&gt;&#xA;&lt;p&gt;Apparently my Windows Phone (Samsung Omni 7) has arrived. Looking forward to playing with it! :p&lt;/p&gt;&#xA;&lt;p&gt;&lt;img src=&#34;https://simonwaite.com/images/p101_winphone7.jpg&#34; alt=&#34;Planet101 WinPhone7&#34;&gt;&lt;/p&gt;&#xA;&lt;p&gt;Picture Unrelated&lt;/p&gt;</description>
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      <title>XML and false starts...</title>
      <link>https://simonwaite.com/posts/planet101-xml/</link>
      <pubDate>Thu, 14 Jul 2011 16:20:33 +0000</pubDate>
      <guid>https://simonwaite.com/posts/planet101-xml/</guid>
      <description>&lt;p&gt;Post date: Jul 14, 2011 4:20:33 PM&lt;/p&gt;&#xA;&lt;p&gt;Well, I managed to mess up the framework quite completely. It was just too complicated, and I wasn&amp;rsquo;t happy with it.&lt;/p&gt;&#xA;&lt;p&gt;So I scrubbed it, reimplemented it using some researched design patterns.&#xA;Realised that I was essentially inventing a language, so tried using XML,&#xA;and finding mono was segfaulting all over the place.&#xA;If the latest mono isn&amp;rsquo;t happy with XML, unity&amp;rsquo;s version - which is a little older, certainly won&amp;rsquo;t.&lt;/p&gt;</description>
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      <title>First Post!</title>
      <link>https://simonwaite.com/posts/planet101-first-post/</link>
      <pubDate>Sat, 02 Jul 2011 13:37:10 +0000</pubDate>
      <guid>https://simonwaite.com/posts/planet101-first-post/</guid>
      <description>&lt;p&gt;Post date: Jul 02, 2011 1:37:10 PM&lt;/p&gt;&#xA;&lt;p&gt;So where am I ?&lt;/p&gt;&#xA;&lt;p&gt;Well ignoring the collections of little tech demos that have disappeared into the mists of time, not really that far&amp;hellip;&lt;/p&gt;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;A very crusty galaxy generator that was converted and heavily modified from &lt;a href=&#34;http://reocities.com/Area51/6902/w_accr.html&#34;&gt;Carl Burkes java applet&lt;/a&gt; (yes, it used to be on a Geocities site, so here&amp;rsquo;s &lt;a href=&#34;http://www.oocities.org/area51/6902/w_accr.html&#34;&gt;another backup link&lt;/a&gt; to the same page).&lt;/li&gt;&#xA;&lt;li&gt;A whole heap of spaceship models that may or may not be used in the game.&lt;/li&gt;&#xA;&lt;li&gt;A developing C# game framework that sits on top of a renderer such as:&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;&lt;h3 id=&#34;unity-3d&#34;&gt;Unity 3D&lt;/h3&gt;&#xA;&lt;p&gt;Unity 3D is a fantastic game engine with lots of middleware built in. It sure beats building your own game engine + physics etc.&#xA;It targets out of the box, for free, Mac and Windows (and a web-player for both), supports iOS, and Android, and even Consoles like the Wii, 360, and the PS3 - though I expect licenses for the consoles to be prohibitive!&lt;/p&gt;</description>
    </item>
    <item>
      <title>Planet101</title>
      <link>https://simonwaite.com/posts/planet101-overview/</link>
      <pubDate>Sat, 02 Jul 2011 13:37:10 +0000</pubDate>
      <guid>https://simonwaite.com/posts/planet101-overview/</guid>
      <description>&lt;p&gt;&lt;img src=&#34;https://simonwaite.com/images/p101_overview.png&#34; alt=&#34;Planet101&#34;&gt;&lt;/p&gt;&#xA;&lt;p&gt;Planet 101 used to be a fansite/portal I organised with a few like-minded individuals for the game Planetarion,&#xA;that I used to play aeons ago.&#xA;After they finally put up a portal of their own, I found motivation to write my own &amp;ldquo;space-game&amp;rdquo;.&#xA;I had been musing about creating a &amp;ldquo;better elite&amp;rdquo; ever since I played it at school on their BBC micros, and my Speccy of old.&lt;/p&gt;&#xA;&lt;p&gt;It has been &amp;ldquo;one of those&amp;rdquo; projects &amp;hellip; one that you pick up fiddle with for a bit and never quite get anywhere with.&#xA;However, hopefully putting up a page here may provide more motivation :-)&lt;/p&gt;</description>
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