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    <title>Procedural-Generation on Simon Waite</title>
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    <lastBuildDate>Sun, 23 Oct 2011 23:37:12 +0000</lastBuildDate>
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      <title>Skipped a week or two ...</title>
      <link>https://simonwaite.com/posts/game-demos-skipped/</link>
      <pubDate>Sun, 23 Oct 2011 23:37:12 +0000</pubDate>
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      <description>&lt;p&gt;&lt;img src=&#34;https://simonwaite.com/images/game_ship.png&#34; alt=&#34;Game Ship&#34;&gt;&lt;/p&gt;&#xA;&lt;p&gt;Or did I?&lt;/p&gt;&#xA;&lt;p&gt;I spent some of last week rewriting the tunnel game as the initial reactions to the game were good, and bought the android license for unity. Erk. It&amp;rsquo;s all a little broken as I had to essentially rewrite it and redo all the assets, and I got hung up on the control method. Still, I have ideas for that.&lt;/p&gt;&#xA;&lt;p&gt;This weekend, I put some time aside for tools writing. I had earlier in the week been chatting to a chap (SteamPunk) on the unity3d channel on freenode who was doing a space game. As my big-huge-project-that-I-need-to-do is also a space game what he was looking for oddly coincided with mine. We had been given a link on procedural-based ship building (project description, webgl demo) by another chap on the channel (SuperPig).&lt;/p&gt;</description>
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      <title>Attack of the Ants! [part one]</title>
      <link>https://simonwaite.com/posts/attack-of-the-ants/</link>
      <pubDate>Sat, 08 Oct 2011 10:55:23 +0000</pubDate>
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      <description>&lt;p&gt;&lt;img src=&#34;https://simonwaite.com/images/games_ants.png&#34; alt=&#34;Attack of the Ants&#34;&gt;&lt;/p&gt;&#xA;&lt;p&gt;So this weekend(ish) I&amp;rsquo;m writing a much more complicated game. Ancient british geeks will remember 3D Ant Attack! [wikipedia] :-)&lt;/p&gt;&#xA;&lt;p&gt;So the gameplay is basically:&lt;/p&gt;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;Search city and find your partner. Guide them to the exit.&lt;/li&gt;&#xA;&lt;li&gt;Avoid the mutant ants&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;&lt;p&gt;New things to learn/implement:&lt;/p&gt;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;Animation&lt;/li&gt;&#xA;&lt;li&gt;Procedural Generation of City&lt;/li&gt;&#xA;&lt;li&gt;Weapons/Damage&lt;/li&gt;&#xA;&lt;/ul&gt;</description>
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