Skipped a week or two ...

Or did I?
I spent some of last week rewriting the tunnel game as the initial reactions to the game were good, and bought the android license for unity. Erk. It’s all a little broken as I had to essentially rewrite it and redo all the assets, and I got hung up on the control method. Still, I have ideas for that.
This weekend, I put some time aside for tools writing. I had earlier in the week been chatting to a chap (SteamPunk) on the unity3d channel on freenode who was doing a space game. As my big-huge-project-that-I-need-to-do is also a space game what he was looking for oddly coincided with mine. We had been given a link on procedural-based ship building (project description, webgl demo) by another chap on the channel (SuperPig).
Attack of the Ants! [part one]

So this weekend(ish) I’m writing a much more complicated game. Ancient british geeks will remember 3D Ant Attack! [wikipedia] :-)
So the gameplay is basically:
- Search city and find your partner. Guide them to the exit.
- Avoid the mutant ants
New things to learn/implement:
- Animation
- Procedural Generation of City
- Weapons/Damage
Tunnel

This is a game I knocked together over a weekend, inspired by Roboman’s Missile 3D.
It’s got everything, unbalanced gameplay, programmer assets, and a few misfeatures.
I doubt that I will do any more development on this game.
If you like the game, download the appropriate user-unfriendly completely untested archives for your computer:
- Windows 32bit
- Windows 64bit
- OSX (Universal)
(PS I’ve not got the hang of creating stand-alone builds, so don’t expect much to change on the input side of the startup dialog!)