Skipped a week or two ...

Or did I?
I spent some of last week rewriting the tunnel game as the initial reactions to the game were good, and bought the android license for unity. Erk. It’s all a little broken as I had to essentially rewrite it and redo all the assets, and I got hung up on the control method. Still, I have ideas for that.
This weekend, I put some time aside for tools writing. I had earlier in the week been chatting to a chap (SteamPunk) on the unity3d channel on freenode who was doing a space game. As my big-huge-project-that-I-need-to-do is also a space game what he was looking for oddly coincided with mine. We had been given a link on procedural-based ship building (project description, webgl demo) by another chap on the channel (SuperPig).
Tunnel

This is a game I knocked together over a weekend, inspired by Roboman’s Missile 3D.
It’s got everything, unbalanced gameplay, programmer assets, and a few misfeatures.
I doubt that I will do any more development on this game.
If you like the game, download the appropriate user-unfriendly completely untested archives for your computer:
- Windows 32bit
- Windows 64bit
- OSX (Universal)
(PS I’ve not got the hang of creating stand-alone builds, so don’t expect much to change on the input side of the startup dialog!)
It's all about the agents...
Post date: Aug 24, 2011 5:4:29 PM
After getting very frustrated with my previous attempts at devising a decent framework, I went back to basics and used a pattern from the time I hacked mostly with Java, and all my game objects are now agents :)
Now I can get on with generating planets again, which are generating just nicely, thank you very much!

First Post!
Post date: Jul 02, 2011 1:37:10 PM
So where am I ?
Well ignoring the collections of little tech demos that have disappeared into the mists of time, not really that far…
- A very crusty galaxy generator that was converted and heavily modified from Carl Burkes java applet (yes, it used to be on a Geocities site, so here’s another backup link to the same page).
- A whole heap of spaceship models that may or may not be used in the game.
- A developing C# game framework that sits on top of a renderer such as:
Unity 3D
Unity 3D is a fantastic game engine with lots of middleware built in. It sure beats building your own game engine + physics etc. It targets out of the box, for free, Mac and Windows (and a web-player for both), supports iOS, and Android, and even Consoles like the Wii, 360, and the PS3 - though I expect licenses for the consoles to be prohibitive!