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    <title>Unity on Simon Waite</title>
    <link>https://simonwaite.com/tags/unity/</link>
    <description>Recent content in Unity on Simon Waite</description>
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    <lastBuildDate>Sun, 23 Oct 2011 23:37:12 +0000</lastBuildDate>
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      <title>Skipped a week or two ...</title>
      <link>https://simonwaite.com/posts/game-demos-skipped/</link>
      <pubDate>Sun, 23 Oct 2011 23:37:12 +0000</pubDate>
      <guid>https://simonwaite.com/posts/game-demos-skipped/</guid>
      <description>&lt;p&gt;&lt;img src=&#34;https://simonwaite.com/images/game_ship.png&#34; alt=&#34;Game Ship&#34;&gt;&lt;/p&gt;&#xA;&lt;p&gt;Or did I?&lt;/p&gt;&#xA;&lt;p&gt;I spent some of last week rewriting the tunnel game as the initial reactions to the game were good, and bought the android license for unity. Erk. It&amp;rsquo;s all a little broken as I had to essentially rewrite it and redo all the assets, and I got hung up on the control method. Still, I have ideas for that.&lt;/p&gt;&#xA;&lt;p&gt;This weekend, I put some time aside for tools writing. I had earlier in the week been chatting to a chap (SteamPunk) on the unity3d channel on freenode who was doing a space game. As my big-huge-project-that-I-need-to-do is also a space game what he was looking for oddly coincided with mine. We had been given a link on procedural-based ship building (project description, webgl demo) by another chap on the channel (SuperPig).&lt;/p&gt;</description>
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    <item>
      <title>Tunnel</title>
      <link>https://simonwaite.com/posts/tunnel-game/</link>
      <pubDate>Tue, 04 Oct 2011 02:20:34 +0000</pubDate>
      <guid>https://simonwaite.com/posts/tunnel-game/</guid>
      <description>&lt;p&gt;&lt;img src=&#34;https://simonwaite.com/images/games_tunnel.png&#34; alt=&#34;Tunnel Game&#34;&gt;&lt;/p&gt;&#xA;&lt;p&gt;This is a game I knocked together over a weekend, inspired by Roboman&amp;rsquo;s Missile 3D.&lt;/p&gt;&#xA;&lt;p&gt;It&amp;rsquo;s got everything, unbalanced gameplay, programmer assets, and a few misfeatures.&lt;/p&gt;&#xA;&lt;p&gt;I doubt that I will do any more development on this game.&lt;/p&gt;&#xA;&lt;p&gt;If you like the game, download the appropriate user-unfriendly completely untested archives for your computer:&lt;/p&gt;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;Windows 32bit&lt;/li&gt;&#xA;&lt;li&gt;Windows 64bit&lt;/li&gt;&#xA;&lt;li&gt;OSX (Universal)&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;&lt;p&gt;(PS I&amp;rsquo;ve not got the hang of creating stand-alone builds, so don&amp;rsquo;t expect much to change on the input side of the startup dialog!)&lt;/p&gt;</description>
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    <item>
      <title>It&#39;s all about the agents...</title>
      <link>https://simonwaite.com/posts/planet101-agents/</link>
      <pubDate>Wed, 24 Aug 2011 17:04:29 +0000</pubDate>
      <guid>https://simonwaite.com/posts/planet101-agents/</guid>
      <description>&lt;p&gt;Post date: Aug 24, 2011 5:4:29 PM&lt;/p&gt;&#xA;&lt;p&gt;After getting very frustrated with my previous attempts at devising a decent framework,&#xA;I went back to basics and used a pattern from the time I hacked mostly with Java, and all my game objects are now agents :)&lt;/p&gt;&#xA;&lt;p&gt;Now I can get on with generating planets again, which are generating just nicely, thank you very much!&lt;/p&gt;&#xA;&lt;p&gt;&lt;img src=&#34;https://simonwaite.com/images/p101_agents.jpg&#34; alt=&#34;Planet101 Agents&#34;&gt;&lt;/p&gt;</description>
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      <title>First Post!</title>
      <link>https://simonwaite.com/posts/planet101-first-post/</link>
      <pubDate>Sat, 02 Jul 2011 13:37:10 +0000</pubDate>
      <guid>https://simonwaite.com/posts/planet101-first-post/</guid>
      <description>&lt;p&gt;Post date: Jul 02, 2011 1:37:10 PM&lt;/p&gt;&#xA;&lt;p&gt;So where am I ?&lt;/p&gt;&#xA;&lt;p&gt;Well ignoring the collections of little tech demos that have disappeared into the mists of time, not really that far&amp;hellip;&lt;/p&gt;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;A very crusty galaxy generator that was converted and heavily modified from &lt;a href=&#34;http://reocities.com/Area51/6902/w_accr.html&#34;&gt;Carl Burkes java applet&lt;/a&gt; (yes, it used to be on a Geocities site, so here&amp;rsquo;s &lt;a href=&#34;http://www.oocities.org/area51/6902/w_accr.html&#34;&gt;another backup link&lt;/a&gt; to the same page).&lt;/li&gt;&#xA;&lt;li&gt;A whole heap of spaceship models that may or may not be used in the game.&lt;/li&gt;&#xA;&lt;li&gt;A developing C# game framework that sits on top of a renderer such as:&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;&lt;h3 id=&#34;unity-3d&#34;&gt;Unity 3D&lt;/h3&gt;&#xA;&lt;p&gt;Unity 3D is a fantastic game engine with lots of middleware built in. It sure beats building your own game engine + physics etc.&#xA;It targets out of the box, for free, Mac and Windows (and a web-player for both), supports iOS, and Android, and even Consoles like the Wii, 360, and the PS3 - though I expect licenses for the consoles to be prohibitive!&lt;/p&gt;</description>
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