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    <title>Xna on Simon Waite</title>
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    <lastBuildDate>Sat, 02 Jul 2011 13:37:10 +0000</lastBuildDate>
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      <title>First Post!</title>
      <link>https://simonwaite.com/posts/planet101-first-post/</link>
      <pubDate>Sat, 02 Jul 2011 13:37:10 +0000</pubDate>
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      <description>&lt;p&gt;Post date: Jul 02, 2011 1:37:10 PM&lt;/p&gt;&#xA;&lt;p&gt;So where am I ?&lt;/p&gt;&#xA;&lt;p&gt;Well ignoring the collections of little tech demos that have disappeared into the mists of time, not really that far&amp;hellip;&lt;/p&gt;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;A very crusty galaxy generator that was converted and heavily modified from &lt;a href=&#34;http://reocities.com/Area51/6902/w_accr.html&#34;&gt;Carl Burkes java applet&lt;/a&gt; (yes, it used to be on a Geocities site, so here&amp;rsquo;s &lt;a href=&#34;http://www.oocities.org/area51/6902/w_accr.html&#34;&gt;another backup link&lt;/a&gt; to the same page).&lt;/li&gt;&#xA;&lt;li&gt;A whole heap of spaceship models that may or may not be used in the game.&lt;/li&gt;&#xA;&lt;li&gt;A developing C# game framework that sits on top of a renderer such as:&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;&lt;h3 id=&#34;unity-3d&#34;&gt;Unity 3D&lt;/h3&gt;&#xA;&lt;p&gt;Unity 3D is a fantastic game engine with lots of middleware built in. It sure beats building your own game engine + physics etc.&#xA;It targets out of the box, for free, Mac and Windows (and a web-player for both), supports iOS, and Android, and even Consoles like the Wii, 360, and the PS3 - though I expect licenses for the consoles to be prohibitive!&lt;/p&gt;</description>
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