A sample of random game demos :-) |
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Random Game Demos
Skipped a week or two ...
Or did I? I spent some of last week rewriting the tunnel game as the initial reactions to the game were good, and bought the android license for unity. Erk. It's all a little broken as I had to essentially rewrite it and redo all the assets, and I got hung up on the control method. Still, I have ideas for that. This weekend, I put some time aside for tools writing. I had earlier in the week been chatting to a chap (SteamPunk) on the unity3d channel on freenode who was doing a space game. As my big-huge-project-that-I-need-to-do is also a space game what he was looking for oddly coincided with mine. We had been given a link on procedural-based ship building (project description , webgl demo) by another chap on the channel (SuperPig). After a little digging I found the source of the model parts, found an updated version and set to work writing something to extract umpteen (220ish) models from the original blend file. Okay, so I cheated and wrote an .obj group extractor instead. Alas quite a lot of normals are messed up, but I can deal with that. So here's the result. The android apk is a straight conversion of the webplayer, so don't expect it to behave fantastically. |
Attack of the Ants! [part one]
So this weekend(ish) I'm writing a much more complicated game. Ancient british geeks will remember 3D Ant Attack![wikipedia] :-) So the gameplay is basically:
New things to learn/implement:
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Tunnel
This is a game I knocked together over a weekend, inspired by Roboman's Missile 3D. It's got everything, unbalanced gameplay, programmer assets, and a few misfeatures. I doubt that I will do any more development on this game. If you like the game, download the appropriate user-unfriendly completely untested archives for your computer: (PS I've not got the hang of creating stand-alone builds so don't expect much to change on the input side of the startup dialog!) Instructions:
Older Versions
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