Tunnel

This is a game I knocked together over a weekend, inspired by Roboman’s Missile 3D.
It’s got everything, unbalanced gameplay, programmer assets, and a few misfeatures.
I doubt that I will do any more development on this game.
If you like the game, download the appropriate user-unfriendly completely untested archives for your computer:
- Windows 32bit
- Windows 64bit
- OSX (Universal)
(PS I’ve not got the hang of creating stand-alone builds, so don’t expect much to change on the input side of the startup dialog!)
It's all about the agents...
Post date: Aug 24, 2011 5:4:29 PM
After getting very frustrated with my previous attempts at devising a decent framework, I went back to basics and used a pattern from the time I hacked mostly with Java, and all my game objects are now agents :)
Now I can get on with generating planets again, which are generating just nicely, thank you very much!

Scripting and WinPhone 7
Post date: Jul 17, 2011 2:41:41 PM
Hurrah. Lots of scripting stuff this weekend!
It now has variables, scope, etc. No looping nor anything that would allow it to be in any way be turing complete.
Now to add definitions to handle menus, splash screens, etc…
Apparently my Windows Phone (Samsung Omni 7) has arrived. Looking forward to playing with it! :p

Picture Unrelated
XML and false starts...
Post date: Jul 14, 2011 4:20:33 PM
Well, I managed to mess up the framework quite completely. It was just too complicated, and I wasn’t happy with it.
So I scrubbed it, reimplemented it using some researched design patterns. Realised that I was essentially inventing a language, so tried using XML, and finding mono was segfaulting all over the place. If the latest mono isn’t happy with XML, unity’s version - which is a little older, certainly won’t.
Slowed down but not forgotten...
It has been a while since the last update. The project has slowed down a bit due to other commitments and a holiday in France, but it is certainly not forgotten.
I’m still looking forward to getting this thing in the air!
First Post!
Post date: Jul 02, 2011 1:37:10 PM
So where am I ?
Well ignoring the collections of little tech demos that have disappeared into the mists of time, not really that far…
- A very crusty galaxy generator that was converted and heavily modified from Carl Burkes java applet (yes, it used to be on a Geocities site, so here’s another backup link to the same page).
- A whole heap of spaceship models that may or may not be used in the game.
- A developing C# game framework that sits on top of a renderer such as:
Unity 3D
Unity 3D is a fantastic game engine with lots of middleware built in. It sure beats building your own game engine + physics etc. It targets out of the box, for free, Mac and Windows (and a web-player for both), supports iOS, and Android, and even Consoles like the Wii, 360, and the PS3 - though I expect licenses for the consoles to be prohibitive!
Planet101

Planet 101 used to be a fansite/portal I organised with a few like-minded individuals for the game Planetarion, that I used to play aeons ago. After they finally put up a portal of their own, I found motivation to write my own “space-game”. I had been musing about creating a “better elite” ever since I played it at school on their BBC micros, and my Speccy of old.
It has been “one of those” projects … one that you pick up fiddle with for a bit and never quite get anywhere with. However, hopefully putting up a page here may provide more motivation :-)
Glockenspiel +
Post date: Jun 20, 2011 12:00:00 PM

Glockenspiel Plus
A simple app for kids.
No ads. No fuss. Just a glockenspiel.
Why Plus?It now has a better layout with bigger keys. Ideal for small-screen devices.
Android * iOS * Windows Phone 8 * Windows 8 Store
Privacy Policy
We do not currently, nor intend to collect any information from the user.
Glockenspiel
Post date: Apr 18, 2011 10:04:15 AM

Glockenspiel
A simple app for kids.
No ads. No fuss. Just a glockenspiel.
Android *iOS *Windows Phone 8 *Windows 8 Store
Privacy Policy
We do not currently, nor intend to collect any information from the user.
Bolting Stuff Together...

Finally got the frame and bolting it together with the nylon screws and bolts. I’ve got one thing to say, “oww” those nylon nuts sure do hurt! I’ll have to hunt down my needle nosed pliers to hold them to tighten them up.
The KK blackboard has arrived and almost sits comfortably. I suspect I’ll need to get some spacers to fix this.
The frame seems to be designed for + rather than X flying, which is a little confusing also.